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User guide for creating interactive 360° video

The document provides basic information on producing 360° video using consumer-oriented equipment. It will discuss what is important to know when shooting 360° video, like tips about equipment, camera settings and camera position.

You will also learn about what you can do post-production; such as editing and exporting the finished video. The user guide gives recommendations and descriptions of different kinds of hardware and software that can be used, with links to several video tutorials.

After reading this – you should have the information you need to get started. We wish you the best of luck!

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Questions about the user guide?

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News Project Timeline

Searching for the best cases for interactive 360° video simulation

The 360ViSi projects proceeds according to plan – well almost. Erasmus+ project work usually entails face-to-face interaction and discussions over the table, but this is prevented by the ongoing pandemic. This week, the project partners gather in digital meetings four days in a row instead.

What makes a good case?

So far, a lot of work has gone into planning, researching available technology and mapping the project partner’s different competences. Now the time has come to find the right test cases.

– We are assessing what would be of most value to students, what kind of interactivity would possible in each case and which cases would give most impact with regards to reducing the need for physical training facilities, explains Mari-Linn Atterås Larsen from University of Stavanger.

A proposal for a standard procedure for describing the test cases has been made, which will also be discussed and completed during the workshop. This is done to ensure the same format and quality throughout the project.

Each partner gets the opportunity to present focus areas and dilemmas for production to each other, and with the technical video skilled partners following the discussion, the creative and visual perspectives are well taken care of.

The workshop takes place 19-24 October at 12-14 CET.   

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News Project Timeline

Why 360ViSi?

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The instrument game

Getting used to working in an operating room takes time and practice. Turku Game Lab and Nursing studies at Turku University of Applied Sciences are now creating an education game with 360° video where nursing students can rehearse selecting the right instruments. See video of the game at the end of this article.

During nursing studies, there is rarely enough time to practice enough the needed skills to make students feel competent and confident. When entering an operating room, students often feel particularly nervous. As a working environment, it is strict and disciplined, that adds anxiety especially when the practicing time in busy teaching premises is limited due to, for example, spatial resources.

Learning by selecting

As a part of 360ViSi project, Turku University of Applied Sciences’ Turku Game Lab together with Nursing studies, have started to solve the problem by creating an education game placed in an operating room.

When playing, the student first sees a 360° demo video of surgery. In front of the student, one of the nurses is handing instruments to the surgeon according to his requests.

When starting the actual game, the student sees the surgeon and the selection of instruments. The task is to, according to the instructions, select and hand over the correct one. The key to the learning is the immediate feedback to the choices the student makes. In the end, the player sees the scores, the time used per instrument and the number of correct and wrong answers are shown.

Unlike during simulations or internships, the game gives the student a possibility to rehearse countless times. This leads to strengthened self-confidence and supporting his or her learning. Once the student gets to practice, he or she can concentrate on the aspects going beyond the basics.