State of the art of 360° interactive video

The 360 ViSi project builds on available knowledge from successful as well as unsuccessful media concepts by 360° video and related media technologies, like virtual, augmented, mixed and extended realities, applied in simulators, games and other learning, media and entertainment products. 

The aim is to explore how cutting-edge features of 360° interactive video technology may be utilized pedagogically, in digital tools for learning. 

In this section you will find articles on our studies and analyses of the latest in 360° interactive video along both technical, content and pedagogical perspectives, as well as studies of current related projects and useful tools and services.   

The articles are created through the collaborative interaction between the experts of the 360 ViSi partners and other invited experts and stakeholders. 

Definitions of current terms referred to in the articles: 

AR – Augmented RealityA technology that superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view. 
ASPIRE A framework developed by Helm – University of Nottingham and used to help scaffold all stages of RLO development. 
LMS Learning Management System 
MR – Mixed Reality Combination of virtual and augmented reality. 
RLO Reusable Learning Object 
SDK Software Development Kit 
VR – Virtual Reality Computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors. 
XR – Extended Reality Combination of all real and virtual environments together with human-machine interactions generated by computers and other devices. It includes representative forms of virtual, augmented and mixed reality. 
360° Video The virtual environment where the user is located has been generated prior to the experience usually through photography or a video obtained with 180° / 360° cameras.  
360° 3D Video The virtual environment where the environment is implemented using a stereoscopic video source. Method to present two offset images separately to the left and right eye of the viewer to achieve the effect of three dimensions. 

Examples of state of the art 360° interactive video

Screenshot of Adobe Captivate dashboard in use.

Software review: Adobe Captivate

During the 360ViSi project, a number of different software solutions for editing 360° videos has been tried and tested. The team from Catholic University of …
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Technology and tools – an overview

Before creating interactive 360° video for education, it is important to understand the characteristics of 360° video and the elements needed to build an interactive …
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Metaverse potential for education

Meta’s (previously Facebook) new technology for social connection is called Metaverse. In this article, we will focus on Metaverse’s educational potential in the coming years.
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Zero surgical failures

The leading education technology event in the Nordics, the KnowHow EdTech conference, went online this year, as part of the smart city conference Nordic Edge …
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The instrument game

Getting used to working in an operating room takes time and practice. Turku Game Lab and Nursing studies at Turku University of Applied Sciences are …
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