The 360 ViSi project builds on available knowledge from successful as well as unsuccessful media concepts by 360° video and related media technologies, like virtual, augmented, mixed and extended realities, applied in simulators, games and other learning, media and entertainment products.
The aim is to explore how cutting-edge features of 360° interactive video technology may be utilized pedagogically, in digital tools for learning.
In this section you will find articles on our studies and analyses of the latest in 360° interactive video along both technical, content and pedagogical perspectives, as well as studies of current related projects and useful tools and services.
The articles are created through the collaborative interaction between the experts of the 360 ViSi partners and other invited experts and stakeholders.
Definitions of current terms referred to in the articles:
| Term | Explanation |
|---|---|
| AR – Augmented Reality | A technology that superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view. |
| ASPIRE | A framework developed by Helm – University of Nottingham and used to help scaffold all stages of RLO development. |
| LMS | Learning Management System |
| MR – Mixed Reality | Combination of virtual and augmented reality. |
| RLO | Reusable Learning Object |
| SDK | Software Development Kit |
| VR – Virtual Reality | Computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors. |
| XR – Extended Reality | Combination of all real and virtual environments together with human-machine interactions generated by computers and other devices. It includes representative forms of virtual, augmented and mixed reality. |
| 360° Video | The virtual environment where the user is located has been generated prior to the experience usually through photography or a video obtained with 180° / 360° cameras. |
| 360° 3D Video | The virtual environment where the environment is implemented using a stereoscopic video source. Method to present two offset images separately to the left and right eye of the viewer to achieve the effect of three dimensions. |
Examples of state of the art 360° interactive video
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Software review: Adobe Captivate
During the 360ViSi project, a number of different software solutions for editing 360° videos has been tried and tested. The…
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Findings on 360 video in other projects
Two other EU projects’ findings about 360° interactive video and related technologies have been useful to 360ViSi.
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Technology and tools – an overview
Before creating interactive 360° video for education, it is important to understand the characteristics of 360° video and the elements…
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Metaverse potential for education
Meta’s (previously Facebook) new technology for social connection is called Metaverse. In this article, we will focus on Metaverse’s educational…
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Video meeting in 360 environment
Live guided tours from 3D Vista is a new, collobrative way of sharing 360 visual content.
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Safe learning with a patient surgeon
As part of the 360 ViSi project, Turku University of Applied Sciences has created a virtual 360° game to help…
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Company cooperation across borders – because of the 360ViSi project
Sometimes you find a fruitful cooperation opportunity from the internet. That was the case when the French company ONsim found…
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Zero surgical failures
The leading education technology event in the Nordics, the KnowHow EdTech conference, went online this year, as part of the…
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The instrument game
Getting used to working in an operating room takes time and practice. Turku Game Lab and Nursing studies at Turku…
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Using VR and 3D to explain the COVID-19 effect
As a nurse and university senior lecturer, the Head of the E-learning and New Technologies department (SENT) at The Catholic…
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VR simulations in a psychiatric clinic
The 360ViSi team from the University of Stavanger were invited to test a VR- solution for medic training.

