Categories
News User guide

User guide for creating interactive 360° video

The document provides basic information on producing 360° video using consumer-oriented equipment. It will discuss what is important to know when shooting 360° video, like tips about equipment, camera settings and camera position.

You will also learn about what you can do post-production; such as editing and exporting the finished video. The user guide gives recommendations and descriptions of different kinds of hardware and software that can be used, with links to several video tutorials.

After reading this – you should have the information you need to get started. We wish you the best of luck!

Please download the document:

Questions about the user guide?

Please contact us!

Categories
News The project story

Searching for the best cases for interactive 360° video simulation

The 360ViSi projects proceeds according to plan – well almost. Erasmus+ project work usually entails face-to-face interaction and discussions over the table, but this is prevented by the ongoing pandemic. This week, the project partners gather in digital meetings four days in a row instead.

What makes a good case?

So far, a lot of work has gone into planning, researching available technology and mapping the project partner’s different competences. Now the time has come to find the right test cases.

– We are assessing what would be of most value to students, what kind of interactivity would possible in each case and which cases would give most impact with regards to reducing the need for physical training facilities, explains Mari-Linn Atterås Larsen from University of Stavanger.

A proposal for a standard procedure for describing the test cases has been made, which will also be discussed and completed during the workshop. This is done to ensure the same format and quality throughout the project.

Each partner gets the opportunity to present focus areas and dilemmas for production to each other, and with the technical video skilled partners following the discussion, the creative and visual perspectives are well taken care of.

The workshop takes place 19-24 October at 12-14 CET.