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Video meeting in 360 environment 


By setting up a video meeting inside a virtual environment, the participants can navigate, discuss and present on the same platform. 

Screenshot from testing this feature. The case is from University of Stavanger’s 360Visi case on ward rounds.

Read more about the ward round case here!

About the 3D Vista feature

According to 3D Vista, it is possible to take guests “by the hand” on a shared virtual tour with personal guidance. Synchronizing where you look, you can take turns on controlling the virtual tour.  

Users are able to explore on their own, and the host can pick them back up anytime to follow the host’s route.

Live Guided Tours are accessible on both desktop and mobile devices, so individuals attending the live video meeting can dial in from their mobile phones as well. 

More than screen sharing

So why not just use Zoom with a normal virtual tour then? According to 3DVista, both quality and speed are better. Sharing a multimedia-intense virtual tour via a screenshare often results in jerky images, latency and overall an undesirable experience.

With 3DVista Live Guided Tours every participant is inside their own actual virtual tour and sees their own media with the participant video bubbles overlaid on top. This preserves the quality of the virtual tour images and the smoothness when moving through the rooms – even if they’re controlled by somebody else, according to 3DVista’s webpage.

Another advantage argued by 3DVista, is that you are preserving interactivity, the essence of a virtual tour. Screen sharing a virtual tour would not allow participants to take control of the tour and explore themselves. With 3DVista Live Guided Tours (and the permission of the host), any guest can deviate from the route and navigate on their own, open any hotspots they’d be interested in and feel in full control of the virtual visit.

By Kåre Spanne, Media Engineer at the University of Stavanger

Sources  

https://www.3dvista.com/en/products/lgt/

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Testing the 360 video technology in Valencia

Through the Oculus Quest 360 goggles, the students could “visit” a patient. During this home call, the students were able to see the patient and the real-life surroundings, assess the patient, and, as a part of the study case, solve a quiz.

After the 360 experience, the students filled out a survey to rate the immersion. All agreed on the effectiveness of virtual learning and hoped to have more of this type of education.

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360ViSi case on national television in Norway

Interactive art exhibitions created by Screen Story for Stavanger Art Museum, as test cases for the 360ViSi project.

The Erasmus organisation aims to involve private companies in their Knowledge Alliances and create business opportunities for them. Why? Because it will increase the quality and relevance of the project, boost innovation and enhance knowledge sharing.

In addition to the four universities participating in 360ViSi, three companies from the private sector contribute: Screen Story from Norway, ADE from Finland and Quasar Dynamics from Spain.

Screen Story creates interactive art exhibitions

The 360ViSi project was launched around the same time as the corona pandemic exploded and the world went into shutdown, making it challenging for the project partners to test technology and methods.

It turns out, however, that when some doors close, others open. Screen Story was asked to help their customer Stavanger Art Museum to find new solutions to overcome the problems the pandemic forced on them.

Øyvind Torjusen from Screen Story.

– The art museum had to close its doors for a while due to national restrictions, but still wanted to make their newest exhibition available to the public. Thus, we could create an interactive online version, and at the same time use it as a test in the 360ViSi project, says producer Øyvind Torjusen in Screen Story.

Broadcasted on national news

When restrictions were lifted and Stavanger Art Museum reopened its doors, the museum had discovered the value of digital exhibitions. The exhibitions reach a larger audience, and especially those who do not have the opportunity to visit the museum physically. Therefore, Stavanger Art Museum continues to create interactive digital solutions together with Screen Story.

See one of the digital art exhibitions here.

https://stavangerkunstmuseum.no/events/hafsten-samlingen-i-360

Broadcaster NRK made a report on national television news about the latest exhibition and interviewed a group of elderly people who experienced it through tablets. You can see the story (in Norwegian) here:

https://tv.nrk.no/serie/distriktsnyheterrogaland/202110/DKRO98102621/avspiller#t=2m59s

– This proves that 360 video technology represents business opportunities for companies like us. We will definitely offer this kind of solutions to more customers in the future, says Torjusen.

From Norwgian broadcaster NRK’s news story.
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Company point of view to the 360ViSi Editor

Learn about the Turku Game Lab here.

Together with Tarja Enala, a senior advisor at Business Finland, the Finnish government organization for innovation funding and trade, travel and investment promotion, the visitors were introduced to the 360ViSi Editor and explained how 360 video can be used in education.

Project engineer Mikko Österman gave the visitors a guided tour through the software that enables teachers to compile and edit simulations from separate 360-videos.

Mikko Österman presents 360ViSi Editor to Mr Ajit, Dr Ritez Kumar, Mr Anuj Chahal and Dr Sunil Tomar.

The visitors saw how a simulation can be built and what features it already has.

“From our point of view, the concept is great”, says Dr Kumar. “The idea can be applied in many fields. It is going to happen since the resources to learning premises are limited.”

Dr Kumar continues that the positive side of the software is that it allows students to proceed at their own pace and practice at any time. That has also a bigger impact:

“The concept also democratizes the sometimes elite rehearsing opportunities.”

Dr Kumar, NeoSim Oy
Principal lecturer Mika Luimula and vice Rector Juhani Soini presenting the Turku Game Lab while the project is being demonstrated in the foreground.
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The state of digital technology in higher education

The State Secretary at the Ministry of Research and Higher Education opened the panel which was held to launch a government report on the state of digital technology in higher education in Norway.

Watch a recording of the meeting (in Norwegian) here.

Project Manager for 360ViSi, Atle Løkken.

Atle Løkken was invited to share insights from the ongoing 360ViSi Erasmus+ Knowledge Alliance and also his 20 years of experience with development of digital tools in education. In fact, the report mentions the DigiSim project, another Erasmus+ project Løkken has been a part of, and the predecessor to 360ViSi.

DigiSim is an app where student nurses can train on different procedures. The app is free of charge and can be downloaded on Google Play and App Store.

Digital technology can enhance pedagogic development

The new national report shows that the use of digital technology in higher education can contribute to:

  • more student-activating teaching methods
  • pedagogical development, especially in practical subjects
  • increased access to higher education

The report concludes that the use of digital technology must be an integral part of a holistic learning and teaching design, and teachers and students must have both an understanding of and competence in the use of digital tools with a pedagogical goal.

Invited to present the 360ViSi project to VID

After Atle Løkken talked about 360ViSi in the meeting, he was contacted by VID Specialized University, an accredited, private higher education institution in Norway.

VID has a project where they try to develop a digital learning environment using 360° video and would like to connect to share information and lessons learned.

Løkken was invited to talk about 360ViSi in a digital seminar VID is holding on the use of 360° video in education on 4 February – where Mari Linn Larsen and Kåre Spanne from the 360ViSi team presented and demonstrated the results from the project.

Mari Linn Larsen from UiS in a meeting with VID, demonstrating a 360ViSi simulation environment for nursing students who are preparing for clinical practice. Read more about it here: Realistic training to improve quality of ward rounds

So – exciting times! We are so happy when information about 360ViSi reaches other individuals, companies or institutions who we can collaborate with or learn from! 

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Demonstrated immersive reality on Valencia StartUp Market

VLC Startup Market is an event organised by the Innovative Development Area of the Valencia City Council. The goal is to create a great showcase for startups, thus bringing all the innovation and technology that is developed in València closer to the public.

From Quasar Dynamic’s exhibition stand.

360ViSi partner Quasar Dynamics was one of the exhibitors, and also developed a promotional 360° where Pilar Bernabé, the councilor for economic development in Valencia, presents the event.

Quasar Dynamic also created a virtual reality futuristic environment where the public could access information about the startup market, such as map, programme, exhibitors, events etc. In order to interact with the menu, the user just had to stare at the different elements.

See a video of what they created here:

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Realistic training to improve quality of ward rounds

The daily surgical ward round in a hospital is an important arena for interprofessional collaboration and communication between physicians, nurses, and patients. To be a skilled interprofessional team worker is an important learning outcome in the nurse education program.

That is why University of Stavanger has developed an interactive 360° training environment for nursing students. Important factors in this tool are to help the nursing students to achieve clear communication and good cooperation, as well as awareness about the process and roles in the current setting.

Professor Ingrid Tjoflåt preparing for the 360° shoot.
Monitoring the camera input on the connected ipad.

“We want the nursing students to learn to take an active role and “speak up” during the rounds. The nursing students and the nurses are more in contact with the patients than the physicians, so their knowledge about the patient condition is very important during rounds,” says Ingrid Tjoflåt, professor at Faculty of Health Sciences at the University of Stavanger.

The solution can also be used by wards to increase awareness about ward rounds and facilitate discussions on how to handle them.

Four cases in one ward

The interactive training solution takes the nursing students into a surgical ward with four patients. The ward is presented using a 360° image and the interaction takes place through hotspots connected to each patient. A hotspot is an effect that is clickable to the user, for instance text boxes, videos etc.

In this case, the hotspots provide the user with information about the patients’ condition, and medical progress. In addition, the user is given tasks or questions designed to encourage reflections and discussions. With one of the patients, a video of communication between the patient, the physician and the nurse is shown.

Test the training environment here.

“We want nursing students who are about to embark on their clinical practice period to use this training environment as a preparation. It could also be used by educators as part of the clinical supervision of nursing students. The solution is simple but effective. It is obvious what we want the student to learn, which is important to the learning process,” Tjoflåt explains.

Effective production of 360° training environment

Producing this training environment was done very effectively. Due to thorough planning, the recording of images and video only took two hours. It is easy to develop the solution further with new diagnoses and updated information.

Read more about the process for creating 360° learning experiences

Preparations in advance:

  • A detailed script
  • Two planning meetings
  • Quality assurance and feedback about the script from nurses and physician on a surgical ward
  • Communicating the script and plans to actors

After the recording:

  • Creating and filling in material for the hotspots

Research project

The training environment will be part of a planned research project, where the goal is to evaluate how 360 video simulation cases from a hospital surgical ward round can ensure nursing students’ knowledge and confidence during the nursing training. Moreover, to explore how nurse educators at the Bachelor program in Nursing at the University of Stavanger (UiS) perceive 360 video simulations as a learning tool.

Check out the training environment yourself!

Go to the case description for the interactive ward round.

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Developing the 360°ViSi Player: a status

When the simulation has been made in the editor, a tool for output where the user can watch and take actions in the simulation is needed. This is the 360°Player, which is being created by project partner ADE Ltd. Read more about it here.

Screenshots from the 360 ViSi Player, which is under development.

Status of the simulation player

The next step for the team is testing of the tool’s nodes in the player; that is the questions, choices and information which will lead the user through different paths in the simulation.

The goal is that the player will be compatible to most internet browsers, and that it includes ways for teachers to evaluate the student’s results and progression. This is some of the work that still must be completed.

During development, several issues have arisen which will have to be solved or decided upon: Where will the player be located and how will users access it? How will the player import the server simulations? Who will have control over the player and manage the data? Will there be need for registration to use it, and how should results be exported to or by teachers?

We will let you know when all the pieces of the puzzle are in place – and show you how it works.

In the meantime, you can learn more about the 360°Editor and Player in this demo by Turku UAS and ADE.

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Testing the 360ViSi Editor

This is one of the 360° video scenes in the Turku University of Applied Sciences’ virtual, interactive recovery room simulation. All the videos contain different phases, symptoms and statuses of patient care, that the nursing student has to interpret when practising perioperative care.

In this case, the 360° videos are built around a patient recovering from an appendectomy, but they can be applied to any learning situation. The recovery room case is just a practising tool to develop further the 360ViSi Editor constructed by Turku UAS staff as a part of the 360ViSi project.

Benefits of virtual simulation

Unlike a face-to-face simulation, a virtual one has numerous benefits. It allows the student to practice in real-like surroundings regardless of the time, place and schedules of other students and staff members. One part of the learning experience is to answer situation-related quizzes and to react to a patient’s symptoms. Answers and reactions gather data that enables giving individual and immediate feedback to the student.

Testing – a vital part of developing

At one of the Turku UAS’ meeting rooms, the nursing teachers tested the editor for the first time. As the Editor is still in the making, the task was seen as a bit complex. Working with an unfinished product may take the tester’s attention to technical challenges at the expense of content and fluency of the simulation.

To smoothen the path, the developers’ representative, who also happens to be the actor representing the patient in the videos, and the nursing teachers, who have written the simulation case, took the chance to meet face-to-face.

The goal is to make the 360ViSi Editor user interface so simple, that any teacher with just very basic IT-skills and some 360° videos, would be able to use it to create a 360-simulation. To develop the 360ViSi Editor further, a change of perspective is needed.

They will go through the simulation, create quizzes and check that the linking between videos tasks is logical. Next, the nursing teachers get to step into a student’s shoes and think of the simulation experience from their point of view. Progress needs feedback and ideas, and that is what the teachers are skilled at.

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360ViSi presented in Croatia

The 360ViSi project team was invited to the EU-CONEXUS PhD summer school in Zadar, Croatia, where the University of Zadar provided special training for PhD students about Professional and Scientific Communication and Networking in Multidisciplinary Environment.

Dr Esther Navarro (third from the right) from The Catholic University of Valencia, presented the 360ViSi project in Croatia.

The summer school had an interdisciplinary approach to research with practical examples for mind-mapping. The programme consisted of seminars and workshops held by experts, project proposals presentations, lessons on defining multidisciplinary projects proposals to fit the EU policies and the call rules and training about scientific communication and tools, resources and tips.

Dr Esther Navarro presenting the 360ViSi project in Croatia.

360ViSi: an international and interdisciplinary example

One of the invited lecturers was Dr Esther Navarro from The Catholic University of Valencia, who presented the 360ViSi project as an example of interdisciplinary research and teamwork.

Navarro portrayed the project as an example of how a team consisting of lecturers from different European universities, technicians and companies work together in the field of new technologies.

The project team works on several tasks. First, it provides teaching and learning tools to higher education using new methodologies. The second task is to develop solutions and content for e-learning, which is carried out by the universities’ and companies’ technicians. The third focus point is to provide new business opportunities for companies that elaborate services, products and technologies related to learning.

The 360ViSi team was introduced by presenting the different universities, tech groups and companies, the existing relationship among some of the members, the needs that originated our project, the type of project that it was and what it was about, needs and competencies within the partnership, interdisciplinarity within the team, barriers for interdisciplinary collaboration and adopted solutions.