If a teacher realises that her students would benefit from training in an interactive 360° environment on a particular topic – wouldn’t it be great if she could easily create it herself, without help from others? One of the goals for the 360ViSi project is to make that possible.
It’s the teachers who know the curriculum, the material and the learning outcomes. They also know when visual representation and repetition would help students understand concepts. Being able to create 360° interactive educational content themselves would shorten the time and effort from idea to finished product. At least that’s our experience from the 360ViSi project.
Project partner Quasar Dynamics is now developing an editing tool for 360° videos specifically for teaching purposes which should be easy to use for teachers, based on the needs that we have experienced during the 360ViSi journey.
Usability testing across borders
Lead developer at Quasar Dynamics, Jaíme Diaz González, and his colleague Manel Almenar, created two possible prototypes. We saw this as a great opportunity to share skills between countries and organisations.
Gloria Orri, UX designer at University of Stavanger, ran a usability test to evaluate the two prototypes, with participation from health professors from both University of Stavanger and The Catholic University of Valencia “San Vicente Mártir”.
Adjusting according to test results
The usability test gave insight about what direction the design should take to ensure that the editor will be intuitive to use for teachers who are not familiar with video editing tools. Another goal is to ensure that it will cover all their needs to create 360° content for education.
With the feedback from the usability test, Quasar Dynamics will build an editor for teachers that probably will be presented during autumn 2022.
And the best thing of all? When it is finished, the first edition of the tool will be available to use for everyone – free of charge!
Another 360ViSi editor and player
Project partner Turku University of Applied Sciences has also developed an editor with the working title 360° Editor. It is also suitable for larger and more complex scenarios. The target group for the tool is also teachers. The code for this tool will be published on the developer platform GitHub.
In addition, project partner ADE Ltd has developed 360°Player, which is an output tool for the simulation made in the 360° Editor.
Read more about the editor and player here.
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