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Searching for the best cases for interactive 360° video simulation

The 360ViSi projects proceeds according to plan – well almost. Erasmus+ project work usually entails face-to-face interaction and discussions over the table, but this is prevented by the ongoing pandemic. This week, the project partners gather in digital meetings four days in a row instead.

What makes a good case?

So far, a lot of work has gone into planning, researching available technology and mapping the project partner’s different competences. Now the time has come to find the right test cases.

– We are assessing what would be of most value to students, what kind of interactivity would possible in each case and which cases would give most impact with regards to reducing the need for physical training facilities, explains Mari-Linn Atterås Larsen from University of Stavanger.

A proposal for a standard procedure for describing the test cases has been made, which will also be discussed and completed during the workshop. This is done to ensure the same format and quality throughout the project.

Each partner gets the opportunity to present focus areas and dilemmas for production to each other, and with the technical video skilled partners following the discussion, the creative and visual perspectives are well taken care of.

The workshop takes place 19-24 October at 12-14 CET.   

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Zero surgical failures

The leading education technology event in the Nordics, the KnowHow EdTech conference, went online this year, as part of the smart city conference Nordic Edge Expo. Nordic Edge, a non-profit organisation promoting solutions for smarter cities and communities is an associate partner in the 360ViSi project.

Petteri Joenpolvi, CEO of company ADESANTE, a start-up established out of the 360ViSi partner ADE, presented extended reality (XR) which is a new technology covering virtual reality (VR), augmented reality (AR) and mixed reality (MR).

“Every year 310 million patients are going through surgical procedures, and 50 million of them are experiencing some kind of complications. In the US, for example, 4000 people are injured every year due to surgical failures, of which 33 % experience permanent injury and 7 % wrongful death,” he explains.

ADESANTE has developed XR solutions for viewing medical images, planning surgical procedures, training surgeons and medical students and support surgery.

The XR solution is used by University hospitals and General hospitals. It’s easy to operate and gives you a precise overview of the human anatomy. It’s perfect for planning a surgical procedure and give the surgeons a better understanding of how to avoid surgical failures.

“Through ADE, the 360ViSi project will benefit from the expertise also from ADESANTE”, says the project manager Atle Løkken.

 Petteri Joenpolvi’s presentation, is available on YouTube.

https://www.surgeryvision.com/

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Why 360ViSi?

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Using VR and 3D to explain the COVID-19 effect

As a nurse and university senior lecturer, the Head of the E-learning and New Technologies department (SENT) at The Catholic University of Valencia “San Vicente Mártir” (UCV), Dr. David Fernández, has explained to his students, through virtual reality (VR), aspects concerning COVID-19.

Dr. Fernández has answered all the questions received by participants on his twitter account @enferdocente. He has visually explained the structure of the virus, how it spreads, and how it reproduces within our organism until it reaches the alveoli in the respiratory system.

“The problem with coronavirus is that it has a high affinity for the ACE-2 receptors that are found in the membranes of lung cells,” he says.

According to Dr. Fernández, VR offers specific benefits:   

“It allows the use of three-dimensional objects so students can see, experience and understand in a graphic way what is being explained. Moreover, it facilitates independent learning and it ingrates different teaching methodologies, like escape rooms, through which students can play and learn at the same time.”

UCV is a partner university of the 360ViSi Erasmus+ project team and cooperates in this particular case with a Spanish immersive tech expert company, Innoarea, to increase the understanding of the COVID-19 and how the virus affects lung cells. Innoarea have organised a virtual environment, Innorooms, a collaborative VR tool, whereDr. Fernández has visually explained the structure of the virus, how it spreads, and how it reproduces within our organism until it reaches the alveoli in the respiratory system.

The collaborative VR-tool allows several people to meet in the same virtual space, and which is particularly oriented to teaching and education. It offers the possibility to share experiences and knowledge with others, regardless of where they are, that way, students and lecturers are able to communicate through avatars if it is not feasible to do it physically. The meeting was followed on streaming on YouTube.